This is a mod I made to test changing materials in Unity and mixing state changes with triggers. It uses Unity’s “Space Shooter Project” as a base, but removes extra obstacles, adds color change states, enemy types, shot types, a different background and edited textures.
Note: The game is vertically oriented, so you will want to zoom out in your browser in order to see the whole field.
This was a college project which required students to design a fun, challenging level that was about 5 minutes long, using the assets provided. Seeing as the provided character had a triple jump and collectables with a coin sound, I immediately thought of Super Mario. With that in mind, I attempted to create the feeling of a Mario level, which required some minor additions to the assets, mainly code (enemy movement & the wooden bridge).
Note: This is another 3D game and thus too much for Web Browsers, thus only a Windows Build is provided, but other builds can be added if requested. Also, the game was meant to showcase “Greybox” design, which is a level without the art assets. However, I added music to make it more alive.
Continuing from the last game posted, this was the level I build for a collaborative Game Jam project in October 2014. It was an ambitious project, making a huge jump in technical level. Not only was it a jump from 2D to 3D, but it also used the Oculus Rift, which is a Virtual Reality device.
The theme of the game was meant to be Trick or Treat (Halloween…haha), which resulted in a game featuring candy and bright colors, but also using illusions and visual tricks to mess with players.