Game Prototype: Ghost Maze

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Two updates in one day! This is another project I worked on that involved using State Machines. This time, there’s only two objects using them, your Ally and the Ghost. However, they’re much more complicated than the states in the Ecosystem since that was more of a test. Ghost Maze is much closer to a game as there are loss and win conditions but, it is still pretty basic, with only one version of the maze and only one ghost in said maze. The main idea behind this prototype was what if the player was the escort in an Escort Mission? Thus the player can only follow their Ally, call for help if they see the ghost, and of course, run. If I were to take this further, I’d definitely add a number of variations for the maze, more ghosts  and maybe a couple more options for the player. I hope you have fun with it!

Build and Project File: https://drive.google.com/open?id=0B3gbYOhq2jlnejhlU3NaWXFNQVE

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Game Concept Prototype: Ecosystem

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Finally adding some more to my Portfolio! This time, it’s a simple proof of concept/prototype. The goal was to build a miniature ecosystem using State Machines. This was my first time working with Unity’s Behaviour and State Machine plugins, but it was a fun little project. The goal is to simply move the player around and see how it interacts with the other objects, and how those objects also interact with one another. So here’s a link containing both a Build of the game if you just want to mess around, as well as the actual Unity Project file as it allows you to directly watch the States as they occur. Click Read More if you want to see some images of the State Machines themselves. Enjoy!

Build and Project: https://drive.google.com/open?id=0B3gbYOhq2jlnVlgzR2d0N2JLT00

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Update on Reviews

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Well, I knew it was coming due to being in the final month of this semester. The workload is piling up and the free time is slipping away. So I will have to switch from my weekly review schedule to a bi-weekly review schedule. So there will be no review this week, but rather next week. This change might be permanent or temporary depending on how things go come the New Year. I apologize for the change, but I hope you look forward to next week’s review of “Zero Escape: Virtue’s Last Reward.”

Review: Metal Gear Rising: Revengeance

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Metal Gear Rising: Revengeance (MGR for short) is an action hack & slash game developed by Platinum Games and produced by the now defunct Kojima Productions. It was released in February 2013 for the PS3 and XBox 360, and received a PC release in January of 2014. MGR is a spin-off of the Metal Gear Solid series, and stars Raiden, the “ninja” cyborg from MGS2 and 4. Set four years after Metal Gear Solid 4, it features Raiden facing off against a new group who threatens global security, Desperado. Being a Platinum-made game, it has the usual staples of crazy action, a steep learning curve, fantastic bosses and great music. But considering the Metal Gear series has primarily always been about stealthy gameplay, how does the very action packed Metal Gear Rising hold up in comparison?

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Review: Hyrule Warriors

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Sorry for the late post, life stuff got in the way, as well as the election news.

Hyrule Warriors is an action game developed by Omega Force and Team Ninja as a collaboration project between Nintendo and Koei Tecmo. It was released in 2014 and is one of the best selling games on the Wii U. Hyrule Warriors mixes together the characters and settings of the Zelda franchise with the gameplay and graphics of the Warriors/Musou series. While being a top seller on the Wii U isn’t exactly hard considering the small library, this unlikely combination managed to impress many people. Fans of both series were worried that the mixture would dilute what they loved about their respective series, meanwhile many had written it off as just another [insert name here] Warriors game. So what separates Hyrule Warriors from the pack and makes it enjoyable to fans and cynics alike? Let’s take a look…

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Review: The Wonderful 101

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The Wonderful 101 is an action-adventure game developed by Platinum Games and published by Nintendo in 2013 for the Wii U. Take the high-octane action of Bayonetta and mix it with the group control mechanics of Pikmin, and you get this crazy game. The titular Wonderful 101 is a team of 100 (not yet 101) heroes from around the world tasked with protecting Earth from the forces of the invading aliens, the GEATHJERK. If you know either Platinum’s usual gameplay over the top action style and have played/seen Pikmin, you might be wondering how they could possibly be merged together. Well Platinum managed to pull it off with their distinct flair, but is it a wonderful combination or a complete mess? Read on to find out…

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