This is a mod I made to test changing materials in Unity and mixing state changes with triggers. It uses Unity’s “Space Shooter Project” as a base, but removes extra obstacles, adds color change states, enemy types, shot types, a different background and edited textures.
Note: The game is vertically oriented, so you will want to zoom out in your browser in order to see the whole field.
This was a college project which required students to design a fun, challenging level that was about 5 minutes long, using the assets provided. Seeing as the provided character had a triple jump and collectables with a coin sound, I immediately thought of Super Mario. With that in mind, I attempted to create the feeling of a Mario level, which required some minor additions to the assets, mainly code (enemy movement & the wooden bridge).
Note: This is another 3D game and thus too much for Web Browsers, thus only a Windows Build is provided, but other builds can be added if requested. Also, the game was meant to showcase “Greybox” design, which is a level without the art assets. However, I added music to make it more alive.
Continuing from the last game posted, this was the level I build for a collaborative Game Jam project in October 2014. It was an ambitious project, making a huge jump in technical level. Not only was it a jump from 2D to 3D, but it also used the Oculus Rift, which is a Virtual Reality device.
The theme of the game was meant to be Trick or Treat (Halloween…haha), which resulted in a game featuring candy and bright colors, but also using illusions and visual tricks to mess with players.
“3 o’Clock” is a 2D Side Scroller developed during Sheridan College’s February 2014 Game Jam. I was the main (and only) programmer for the project. It won the Industry Choice Award from Ubisoft.
Note: The theme of the Game Jam was Anti-Bullying. For now, only a Web and Windows Build will be available. Mac and Linux can be added if requested.
Online Version (Unity Web Player Required):
This is a 3D model of an CF-18 Fighter Jet that I made from scratch. The world it is in was also made by me, with the textures taken from Google Image Search. While 3D Modeling certainly is not my forte, placing it in Unity 3D and adding special effects really brought it alive.
The first two pieces are the protagonist and the female lead of a RPG game based around solving a mystery.
The first picture is concept art for the protagonist of an action game I’ve been thinking up.